BREADSKATE is my main game project. It's my first ever "real game" project that taught me a lot about full development pipeline.
The Demo is available right now on Steam. You can read more about this game on the dedicated page.Breadskate 2025 Gameplay Trailer
WHITE CHOCOLATE is a multiplayer physics-based 3D Platforming adventure, made and released as part of a 4-week gamejam.
Available right now on Steam. Dedicated website page coming later.FISH³: FISHTASTIC FISHING FISHSCAPES - high-octane, surreal speed-fishing adventure where your boat is powered by fish. Game started from a 4 week jam, continued as a small side project. Working with a friend who helps with 3D Art and Sound Design.
The Demo is available right now on Steam. Dedicated website page coming later.Breadskate artstyle. I put a lot of effort into forming the unique style of my games. I enjoy working on shaders, color schemes and everything that makes it look nice. After all, visuals are the first thing people see in the game.
3D Animations // ULTRAKILL fan animations. ULTRASKATE was my first time doing an animation, and second video is a quick alternative animation I made a couple months after.
3D Animations // BREADSKATE-Chan skating in Duck City, the third location of the Breadskate game.
Random Signalis memes.
Low Poly PS1/N64 style character models.
cool commissions:
Bomb Rush Cyberfunk stylized character models
Pseudoregalia mod, VRChat avatar
Unreal Engine 4 blueprints: a predictive projectile turret. Aims at target according to it's movement. Works with multiple turrets - each turret targets its own rocket.
there's some more game design stuff that I'd put here, but it's either lost (thanks to my HDD malfunction in 2021), or boss fights. And since I plan to use those in breadskate, I don't want to spoil it here yet :\