Neko

back

About me.

Known online as LaZrick, or just Laz
I started learning C# Programming back in early 2018. Around half a year later, I also picked up Unity, as I thought it's the best way for me to practice C# and express myself through my work. Since then, Unity was my main engine, but I occasionally did prototypes in Unreal Engine either for friends or just for fun.
I'm self-taught with everything I do — Gameplay & Graphics programming, Game/Level Design, 3D Modelling/Animating and QA. Sometimes I also mod games for memes or commissions.
Game development has taken the entirety of my life since 2020, and my work has been with me throughout all the years and hardships. I use this as a way of self-expression, a way of showing my vision of art to the world, and I specialize in delivering heavily stylized, unique and surreal experiences.

My work.

BREADSKATE is my main game project. It's my first ever "real game" project that taught me a lot about full development pipeline.

The Demo is available right now on Steam. You can read more about this game on the dedicated page.

Breadskate 2025 Gameplay Trailer

WHITE CHOCOLATE is a multiplayer physics-based 3D Platforming adventure, made and released as part of a 4-week gamejam.

Available right now on Steam. Dedicated website page coming later.

FISH³: FISHTASTIC FISHING FISHSCAPES - high-octane, surreal speed-fishing adventure where your boat is powered by fish. Game started from a 4 week jam, continued as a small side project. Working with a friend who helps with 3D Art and Sound Design.

The Demo is available right now on Steam. Dedicated website page coming later.

3D Art stuff.

Breadskate artstyle. I put a lot of effort into forming the unique style of my games. I enjoy working on shaders, color schemes and everything that makes it look nice. After all, visuals are the first thing people see in the game.

Misc 3D Art stuff - Side Projects.

3D Animations // ULTRAKILL fan animations. ULTRASKATE was my first time doing an animation, and second video is a quick alternative animation I made a couple months after.

3D Animations // BREADSKATE-Chan skating in Duck City, the third location of the Breadskate game.

Random Signalis memes.

Low Poly PS1/N64 style character models.

cool commissions:

Bomb Rush Cyberfunk stylized character models

Pseudoregalia mod, VRChat avatar

Other game design bits.

Unreal Engine 4 blueprints: a predictive projectile turret. Aims at target according to it's movement. Works with multiple turrets - each turret targets its own rocket.

there's some more game design stuff that I'd put here, but it's either lost (thanks to my HDD malfunction in 2021), or boss fights. And since I plan to use those in breadskate, I don't want to spoil it here yet :\